Swords of the Serpentine PDF: An Overview
Swords of the Serpentine is a sword & sorcery RPG set in a dangerous city. The PDF provides the core rules, character options, and setting details. It uses the GUMSHOE system, focusing on investigation and action.
What is Swords of the Serpentine?
Swords of the Serpentine is a tabletop role-playing game published by Pelgrane Press, designed by Kevin Kulp and Emily Dresner. It is a GUMSHOE system adaptation, focusing on sword and sorcery adventures in the city of Eversink. Players take on the roles of heroes navigating a world of skullduggery, daring heroism, sly politics, and bloody savagery. The game emphasizes both investigation and high-action roleplaying, drawing inspiration from Fritz Leiber, Terry Pratchett, Robert E. Howard, and others. The setting is a decadent urban center rife with secrets and danger, offering a unique blend of fantasy and intrigue.
Sword & Sorcery Setting and Themes
Sword & Sorcery Setting and Themes
Swords of the Serpentine plunges players into Eversink, a sprawling fantasy city riddled with corruption and ancient secrets. The setting blends elements of sword and sorcery with urban intrigue, offering a unique backdrop for adventure. Themes of political maneuvering, daring heists, and brutal conflicts are central to the game. Players will navigate a world of skullduggery and moral ambiguity, where the line between hero and villain blurs. Expect to encounter foul sorcerers, decadent nobles, and cunning thieves, all vying for power in the Sinking City. The game promises rollicking action and plenty of intrigue inspired by Leiber, Howard, Pratchett, Moorcock, and more.
Availability of Swords of the Serpentine PDF
The Swords of the Serpentine PDF is available for purchase via online platforms like DriveThruRPG and Pelgrane Press. Some free resources, like quickstart rules, may also be available for download.
Purchasing the PDF
The Swords of the Serpentine PDF is readily available through several online retailers specializing in tabletop role-playing games. Pelgrane Press, the game’s publisher, offers the PDF directly on their website. DriveThruRPG, a prominent online marketplace for RPG PDFs, also carries the title. Pricing typically hovers around $29.95, though sales and promotions may occasionally offer discounts. Purchasing the PDF grants immediate access to the game’s full ruleset, setting information, and character creation options, making it a convenient option for digital-savvy gamers eager to dive into the city of Eversink. Always check for bundled deals that include both the PDF and physical book.
Free Downloads and Resources
Pelgrane Press provides some free resources to introduce players to Swords of the Serpentine. The “Losing Face” quickstart adventure, initially released for Free RPG Day, is available as a complimentary PDF download. This introductory scenario offers a taste of the game’s investigation and sword & sorcery elements. Additionally, blank character sheets are often available for free, allowing players to create their heroes without needing to purchase the full PDF immediately. Keep an eye on the Pelgrane Press website and community forums for other potential free resources, such as supplemental materials or promotional content, enhancing the game.
Character Creation and Resources
Swords of the Serpentine provides various tools for character creation. These resources help players quickly generate heroes or customize pre-made characters, making the game accessible for both new and experienced players.
Hero Generator Tool
Matthew Breen’s online Hero Generator is a fantastic resource for Swords of the Serpentine players. This tool enables users to either build characters from the ground up or generate random starting templates, offering a spark of inspiration. The Hero Generator allows finished character sheets to be exported as PDFs, or short-form stat blocks can be created for quick reference during gameplay. It’s an invaluable asset for streamlining the character creation process, making it easier to jump into the action and intrigue of Eversink.
Pre-Made Heroes and Character Sheets
For those eager to dive straight into the skullduggery and swordplay of Swords of the Serpentine, pre-made heroes offer a swift entry point. Kevin Kulp’s “Four Heroes” series presents sample characters for each profession, providing ready-to-play options. Furthermore, blank character sheets are available for download, facilitating custom character creation. These resources are invaluable for both new players and experienced GUMSHOE veterans, enabling faster game starts and a deeper exploration of the Sinking City’s perilous secrets.
Gameplay and System
Swords of the Serpentine adapts the GUMSHOE system for a sword & sorcery setting. Gameplay emphasizes investigation, uncovering leads, and thrilling action sequences; Players navigate a corrupt city filled with danger.
GUMSHOE System Adaptation
The GUMSHOE system, known for investigative gameplay, is expertly adapted in Swords of the Serpentine. This adaptation ensures that players always find clues if they look for them, driving the narrative forward. The focus shifts to deciding which leads to follow and how to confront the dangers they present. This streamlined approach keeps the game moving, emphasizing player agency and strategic decision-making in a world of skullduggery, daring heroism, and bloody savagery. It supports high-action roleplaying and investigation.
Focus on Investigation and Action
Swords of the Serpentine masterfully balances investigative gameplay with thrilling action sequences. Characters uncover leads that propel them into danger and forbidden knowledge. A lead might point the way to sunken treasure or the identity of a murderer. The GUMSHOE mechanics guarantee that players always notice leads if they look for them. The game encourages players to wage secret wars against rival factions and infiltrate enemy homes, creating a dynamic experience. It’s perfect for those who enjoy solving mysteries and engaging in daring escapades.
Community Resources and Materials
The Swords of the Serpentine community offers many resources. These include fan-made content, play aids, and discussions. They enhance the gaming experience. These materials assist GMs and players alike.
Official Materials and Play Aids
Pelgrane Press provides official materials for Swords of the Serpentine. These resources enhance gameplay. They include character sheets and scenario outlines. Quickstart rules and pre-generated heroes are also available as aids. Such official resources allow players to quickly immerse themselves in the world. These materials ensure a smoother gaming experience. They serve as a valuable starting point. This allows the GM to build the world. They give players the support they need for the game.
Fan-Made Content and Discussions
The Swords of the Serpentine community actively creates fan-made content. This includes custom scenarios, character options, and setting expansions. Online forums and social media groups host discussions. Fans share experiences, insights, and house rules to enhance gameplay. Resources include online character generators and pre-made character sheets. These fan contributions enrich the Swords of the Serpentine experience. They provide diverse perspectives and creative interpretations. This extends the game’s life and engagement within the community.
About the Creators
Swords of the Serpentine was created by Kevin Kulp and Emily Dresner; They are experienced RPG designers. They are known for their contributions to the GUMSHOE system and other role-playing games.
Kevin Kulp’s Contributions
Kevin Kulp is a seasoned RPG designer known for his work with the GUMSHOE system. He substantially contributed to Steve Jackson Games’ In Nomine series, as well as further Pelgrane titles. Kulp co-designed Swords of the Serpentine, bringing his expertise in system mechanics and adventure design to the project. His focus ensured a blend of investigative gameplay and action-packed scenarios. He helped craft a world of skullduggery and death. Kulp also contributed sample Heroes for each profession.
Emily Dresner’s Role in Development
Emily Dresner co-designed Swords of the Serpentine, lending her creative vision to the game’s setting and narrative elements. Dresner is responsible for shaping the corrupt and decadent city of Eversink, the game’s primary location. She also developed the rich lore and intrigues that drive the game’s adventures. She focused on creating a world where faith and corruption meet. Her contributions ensured a compelling and immersive sword & sorcery experience for players. Dresner’s work helped define the game’s unique atmosphere.
Reviews and Reception
Swords of the Serpentine has earned critical acclaim and nominations. Player feedback highlights its engaging gameplay and immersive setting. The game promises rollicking action and intrigue for those that play.
Critical Acclaim and Nominations
Swords of the Serpentine has garnered significant recognition within the RPG community. The game was nominated for several ENNIE awards, including Best Cover, Best Writing, Best Setting, and Product of the Year. Its innovative GUMSHOE adaptation and compelling sword & sorcery setting have been praised by critics. The game skillfully blends investigation and action, creating a unique and engaging player experience. This widespread acclaim highlights the game’s quality.
Player Experiences and Feedback
Players describe Swords of the Serpentine as an immersive and thrilling experience. Many appreciate the GUMSHOE system’s focus on investigation, ensuring clues are always available. The game’s setting, inspired by Fritz Leiber and others, resonates with fans of sword & sorcery. Players enjoy the freedom to navigate political intrigue and dangerous encounters. Some have created online tools and resources, showcasing their dedication to the game. Overall, feedback indicates a positive reception.